NOTAS DETALHADAS SOBRE THE FIRST BERSERKER: KHAZAN

Notas detalhadas sobre The First Berserker: Khazan

Notas detalhadas sobre The First Berserker: Khazan

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Isso porque, apesar do deter características tais como combates punitivos e qual dependem natural do gerenciamento de estamina e ambientes usando bom design e atalhos interessantes, eles nãeste trazem todas as ferramentas de que ajudam a disparar personalidade ao game.

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Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade de mecânicas de combate e habilidades tornam o game conseguível de modo a jogadores de todos os níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Enquanto é normal qual jogos do finesse soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um bom tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

Igualmente temos personagens bastante bem escritos qual acompanham este protagonista em a jornada e de que agregam demasiado bem para o conteúdo da história.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

A história do jogo possui uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado por traição e quem realmente foi este Enorme vilãeste dessa história sangrenta.

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante por filmes animados.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill The First Berserker: Khazan point obtained"—it made me feel far more content taking my time to learn each boss.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.

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